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A jam entry

Chi ShueView game page »

Control Shi while you explore the map combating the ill Shue creatures
Submitted by ViniAleixo with 9 hours, 14 minutes before the deadline

Results

CriteriaRankScore*Raw score
Feel#1303.5003.500
Theme#1893.5003.500
Overall#2153.3333.333
Overall#2443.2333.233
Aesthetics#2753.1673.167
Innovation#3462.6672.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Almost all elements of the game serve a dual purpose:

Movement - aside from moving the player, also is the method to attack and dodge enemies

Standing still - gives the player a moment to breath and also recovers your health and stamina. Standing still is dangerous though

Health - is not only your health, but also your stamina, determining how much you can still move freely through the level

Enemies - They harm you, but also recover your stamina if destroyed with Movement

Third-party resources
Construct 3 Engine and Spine (for animation)

Contributors
Marcel Eiki Miyaguchi
Patricia Yumie Sato Proenรงa
Vinicius Aleixo

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Comments

Very relaxing game! I included it in my Game Maker Toolkitโ€™s Game Jam compilation video series, if youโ€™d like to take a look. :)

It feel nice and responsive to dash around the level and health limiting stamina which is healed by attacking the very enemies who damage you is a nice design. I did however feel quite unstoppable, like nothing could stop my and clicking quick fast barely used up my stamina and I would just kill anything in my way. Some more serious threats could make this much more enjoyable.

Developer

I totally agree with you on that. Our bad planning led us to ignore the game design polishing (and other aspects). We did not feel good about the final product, which is why I wanna thank you very much for your highly constructive feedback. It means the world for the team.  :)