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I only just started to take another serious shot at this -- work has been too busy and I ended up having to restart from scratch after the battle bug fix.

I ran into another (much less serious) bug: Somehow, my new save inherited some (all?) of the cooking recipes my old one had. When cooking first unlocked, I had double copies of the initial recipes, and still had access to late-game recipes I know I shouldn't have had. For comparison, I extracted a new copy of the game with no existing saves; playing to the same point didn't produce the behavior.

(It smells like some sort of NG+ feature misbehaving. I'm not complaining that much, as it will make it easier to reach the point where I had to restart. But I worry that if cooking data was retained, whatever corrupted the save might have been retained too)

More pleasantly, I did a double take at the Christmas easter eggs. "Why is silent night playing....? Why is there a Christmas tree where there wasn't one before...? Oh wait...haha, that's hilarious and fantastic."

[edit: Actually, I've noticed battles crashing on start a lot more than they did before....but I played the first few hours right after the bugfix release and it didn't happen then, so I think it might not be the game's fault. Unless there's a Christmas effect in battle that could be bugged.]

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I got this game, like, November 30th so I basically only played with the Christmas stuff around. I was really surprised by some of the things I found.

Woo, I hope you are enjoying the game so far! (At least I hope!)

The Christmas stuff was a lot of extra work, but it was work I enjoyed doing~ There's a few Easter eggs like that~ (though no actual Easter event)

And yeah, the combat crash thing... happens. Sadly it seems it's a memory overflow error that is inherent with the engine and becomes more likely to occur the more you add to the system. I had hoped it was gone after not running into it for 2 playthrough but seems like nope! Still there. It seems to occur more when you have certain programs running in the background too. But nothing I can do about it... Sorry!

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I'm still enjoying it on the second run, yes. :-)

I think I can confirm that Malayna's bugged vengeance message is fixed. Celeste has fallen multiple times when Malayna's relationship score was high enough to trigger the bug, and we haven't seen it happen. That's a good sign. It will be a bit longer before I can confirm that the later battle lockup is also fixed.

Laetitia wouldn't happen to use the same battle engine as Luxaren Allure, would it? I ask because LA had a very similar issue with battles crashing, but a fix was eventually found (long after I'd finished the game, sadly, but I was tracking the thread for other reasons). I don't know if the same fix would work for Laetitia, but maybe it's worth a shot?