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(+1)

I can see improvements since last demo, now you can't just spam you light attack and get away with it. Spear attack followed by dashing back is too OP though. Dodging attacks works and feels really well. The problem is that there is barely any indication that player receives damage, so you have no feedback that your dodge timing or spacing is bad.

Charged rapier attack is fun, but it feels like it's lacking in range when compared to the animation.

I also started the game while still listening to SMT soundtrack, and had a blast. Good job, dude.