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You got the graphics, the sound, the atmosphere... Very good!  The gameplay was somewhat innovative, the shooting mechanics turned combat more into a puzzle (or a platforming challenge, actually) than real combat, given the slowness of it. Having to plan and calculate was very good. However, the fire rate of the enemies and the high precision of the platforming segments made the challenge to be a bit too frustrating, I think. The platforms were too small and the character was a bit too slippery to land on them, coupled with the barrage coming from above, you had little room to think about your next move. But you had a good demo for a game jam, definitely! Good job!