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Hey Public,

I actually had a great deal of trouble using Godot's export feature. When I was exporting to windows, there was a huge amount of stuff that caused crashes in the .exe, despite working just fine in the editor. If I just exported to linux, it SHOULD work, but I don't have a device to test it on, and I wouldn't feel comfortable just putting it up with no testing. Same goes for mac. I may make a linux version in the future but I need some new devices and I am short on money/testers.

No worries. Thanks for being open to the idea and responding. Hopefully things get better for you.