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(2 edits) (+1)

Hello, werck.
First of all, thank you for your rich and precious feedback.

I am working on a new version of Psycologico right now and:

- The Room 2 bug has been solved.
- The "caught on different floors" has been treated.
- The inversion of the order of the notes in the notebook has been implemented and yeah, it works better!

About the smartphone numer dial: this phase is required only when you digit a number for the first time. If that number is correct (if it exists in the game), it will be saved in the rubric, from which you will be able to easily recall it skipping the dial phase.

About the AI: the engine has several limitations influencing the possibilities of the staff members. An example: you probably found one of the members stuck in front of a table, looking at you but unable to simply move around the table to reach you. I am studyng a solution, because this behaviour makes the AI look a lot dumber than it could feel.

About the first puzzle: that is the biggest trial of the entire design. From the closed alpha prototypes to these first public versions, I literally threw in lots of suggestions and details, but it is not enough yet. May I ask how much time did it take to you to figure it out and if there was something which made you say "Ha-ha!"?

Best wishes,

Targiom Aiogi