I thought your game had a really sweet spot amount of challenge Garrett. The bounciness was a really cool and fun mechanic. I also loved how if you fell onto a bouncy platform, you would keep your momentum. Reminds me of Pogostuck. I think one thing that would help your game a lot is a little bit larger boxcast because sometimes you'll be bouncing and not grounded and technically not able to jump. I liked the ending of your game a lot too it was funny. Great job Garrett.