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I thought your game had a really sweet spot amount of challenge Garrett. The bounciness was a really cool and fun mechanic. I also loved how if you fell onto a bouncy platform, you would keep your momentum. Reminds  me of Pogostuck. I think  one thing that would help your game a lot is a little bit larger boxcast because sometimes you'll be  bouncing and not grounded and technically not able to jump.   I liked the ending of your game a lot too it was funny. Great job Garrett.

thanks dalton