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FATAL ERROR in Vertex Shader compilation
ShaderName: turnWhite

D3DXCompile failed - result

at gml_Object_player_Draw_0
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Not really sure if this is the place for a bug report but every time I run it this happens almost immediately after stuff spawns and I get near it :s

Hey! really sorry that I forgot to mention this, the game uses a few simple shaders and needs directx runtime.

If you're on Windows, try installing this -> https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35

Hope that helps, tell me if there are any other problems! If errors continue, I'd happily make a fix! Thank you