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2 things to add. Guard detection cubes near holes sometimes make viewing difficult as they are volumetric and give the impression that the distance they travel is greater. Another thing, sometimes I was behind a guard and it was a bit difficult for me to get to the tile I was coming from because I still had his heel inside and he ended up seeing me. Likewise, it has been a good game even having created it in just 2 days.

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I see.. I agree with both things you said. Maybe a little change in the guards collider could prevent the second thing. Thanks!