These next two games are both really short, but I feel like one does it a lot better.
Eyes and Ears
Sorry to say, but I didn't like this one very much. It didn't fit the bill of a fun game, and it didn't fit the haunting scene aspect either for me. I was interested in looking around this place, and saw that it was Myst-like. I thought there would be some interactable things, maybe just a short puzzle.
But, it seems all there is is to just look at all the animations in this house, with no real clue as to what's going on. The house was interesting, I want to know more about all these things going on, and what does.
I went on to the creators twitter and found the Cornish Litany image that the scene is based on, and I thought that was cool! What a cool place for inspiration, and look at all the things that are going on! But all the game does is let us look at different angles of the scene, and not interact with it at all. Then we walk outside and die. I replayed the game multiple times, but there doesn't seem to be more than that.
It feels like there was more planned and it just didn't get finished. Also, one other gripe, those huge arrows are really annoying. If all I can do is explore the scene then it's annoying to have like have my view taken up by these giant flashing arrows. They could have been made a lot smaller and still do their job.
Please let me know if there's more to the game that I have missed.
You have reached the end.
This one was really short too, but fit the haunting scene aspect perfectly.
I like the digital, grainy VHS look of the game, hell it almost feels like a real recording just because of that. Walking to the end, expecting to find an outside, when all there is just nothing, and then turning around to find that the entire hallway has turned into nothing, that was really cool. And then the loud noise getting louder and louder, till I guess we die? I liked all of it.
This game reminded me of something I do. In my room, if it's a rainy or overcast day, I will sometimes open my curtains, and look out the window at such an angle that all I can see is the white sky, and imagine has if my room existed in some blank void. This is what this hallway feels like.
Hell, I could see the potential for metaphors here too. The light at the end of the tunnel, this is the end of my life, and no, I can't go back and do it again. It's gone, and I can barely see back there anymore.
I think this one did a better job than Eyes and Ears because everything seemed purposeful, it set out for a specific experience and did it. I can see the experience that this game wanted me to have, Eyes and Ears seems more confused and unsure.