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6 - Dream Aether - At first I was a little taken aback by the lack of horror in the horror anthology entry but it was actually a nice vaporwave breather (get it?)

7 - Ball // Out - Tried to bridge the gap back to horror but I couldn't finish it because it was too hard. This entry raises the question of difficulty in "connected" anthologies like this, because perhaps I would have appreciated the next game more if I had finished it.

8 - (Can't tell the name) - A real pleasure of a game, capturing both the truly haunted/cursed PS1 vibe as well as actually working on the feeling of the movement and attack mechanics. Perhaps the game that most of all lets you develop a bit of skill in it (knowing when to backstep, for me, specifically, was a great feeling when I figured it out.)

9 - Swell - I liked the concept as a horror game concept, eating or being eaten, but even once I knew what I was doing I couldn't do it. 

10 - Organ Even (I think? Hard to read) - Of course the best thing about all Alien videogames is playing the facehugger, right? Right. This combines that with a literally collapsing level geometry for an unsettling pleasure. A little hard to see where or how you're progressing though.

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11 - Day 11 - Excellent, but perhaps unsurprisingly given the predecessor, it doesn't seem to be part of the narrative. However, everything in it feels like it could have happened in a PS1 game.

12 - Avert Your Eyes - The presentation of this really hurts the concept. What, flamethrowering floating, murmuring eyes in a cave isn't scary enough without a smartphone and pixellation? It is. 

13 - (weird collection of symbols) - The second arcade style action game in the collection, this one a runner. The graphical style at first seems grating but as it proceeds you start to feel like you're playing a game that was found in raw code rather than designed. Really cool.

14 - (some kind of eyeball thing?) - I just got done watching a 3 hour video on Pac-Man, so it's great to see a horror/creepy version. Sticks around just long enough to be fun.

15 - 15 - Similar to the previous game (interestingly enough), the map is small enough that even finding "that darn last book" isn't too hard. Fun game with just enough pop-in to feel creepy.

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16 - 16 - A nice little atmospheric point and click, a breather after a few "run run run" games. However, the giant eyeball ending...cmon. The digitizing candles are a really low key build, you can think of something better.

17 - Vale - Great lightning effects, good atmosphere. Again, this feels like the nightmare of playing a video game. I also like that you can move around inside the credits. 

18 - Spooky Library - Again, this seems to not be connected to the previous game. i appreciate the new aesthetic, however, I have to say that the fixed camera angle makes death come...often without you really being able to see what kills you. Would love to see more of this one.

19 - Abraxas - Really solid....stealth (?) mini game. The ending's a good horror hook as well.

20 - 999,999 - A nice little showcase to close it out. Not a bad ending at all.

Overall thoughts:

* being a little stricter about endings and difficulty levels could have achieved the goal of the collection a little better

* the menu system, with the documents, faux disks, etc., is an absolute masterpiece!

* these games lack brightness and contrast features. i understand you want horror games to control these elements but this is an accessibility question for many users.

Best wishes, looking forward to the next thing from these creators.

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thank you so much for the thorough write-up! it might not seem like much, but it really is super appreciated you took the time to address each game! <3 thanks for playing

You're very welcome and best wishes to all the contributors!

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Hi I made 15! Finding the last book isn't too hard but it can be pain haha, but thank you for your view on it!

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In my opinion the difficulty was just right. Definitely something to be proud of since it would have to be tailored to fit the limitations in draw distance and the movement speed/pattern of the monsters. Nice job and good luck with what comes next for you!