Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hi Ucial! Thank you for the long comment (I really appreciate when somebody take his time to help developers) I'll try to answer to your point of view, you are right, the "jump" is missing, but it was my decision to eliminate it to encourage short fighting action (something like Vendetta, one of my favourite beu from the past) That choise is also a little compromise to help me in development (is very hard for me to add a jump action and all the relative consequences of it in every situation). The choise of the single life bar also is a detail that push the player to give his best doing attention to enemies waves and bosses. Of course I can understand that you could don't like that gameplay, but I sincerely suggest to you to give it a second chance to enter the right mood (also using improvements and unlocking things that is always an incentive to do better and more). I'm sure that if you try some more, you'll find a way to get better and a single bar is enough to complete also the full game! Try the improvement fast special attack charge! Did you tried? Is very helpful! I know we are talking about a small game at a small price with some limits, I can assure that I'll do my best to add some patches in the future and support it and, of course, answering to friends like you that give me some precious feedbacks! Let's smile a bit, to be true a Master System game could not support all that details and sprites on screen ;) But you are right, this is not a MD resolution game, just a nostalgic assonance I liked to do.