Haha I had a feeling it could be frustrating at first! The gameplay difficulty is one of the main things I'm trying to figure out. The spin move is your friend in these tight levels, but maybe it takes more time to learn than I thought aha.
When I was thinking about what stats to track, I did think about a "kick counter" stat for each level, but I actually didn't think so much about a "par" for each level.
That's definitely a cool idea! It'd just have to be not too low so not to stress players out even more :P