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There's a lot to unpack here, so I'll go very slowly.

First, very interesting concept. The gameshow theme is that the pet (the monkey) has to run through a level for the human's enjoyment. It gets a bit abstract through the game's level design, but that's fine. The monkey wall climbing and stickiness is actually very good, and the controls were surprisingly tight, so good job on that. Graphically, everything is all zoomed out, so you can't so much appreciate the fine detailing, but it is what it is.

The last section where you hear the monkeys story and then you rebel against your human captor was unexpected, if not a good surprise. The only difference in winning or losing is a different screen. Because when the human attacks you get pushed back and upwards, it is possible to clip out of the map if you're near the sides of the level.

I got a good laugh from the concept, and left feeling satisfied overall, although the music gets irritating over time. Well done!

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Thank you for the feedback! As I am just starting out as a game developer, I was not aware of the subtle stuff that I could've made better. I'll definitely use your points in the games I'll be making in the future! 

Thanks again.