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(1 edit)

Thank you so much for your efforts and your work in general!
Everything is perfect with interfaces now!

It remains to be understood what is wrong with shaders on the water at sea. They are static.


And where to get the particles themselves?

I don't know of anything about the sea shaders because that is unchanged and remains original.

Particle files are in:  RESOURCE\Particles

Good time!
I am accidentally in the GOF ERAS fashion, you have a bat file in your textures folder for batch conversion. But it needs TextureWrite.exe to work. Do you happen to have such a program?

Good time!

We had a serious problem in some locations. This is due to the water treatments in Tenochtitlan and LSC.
The fact is that there is some kind of incomprehensible failure. Either in animations, or with locations, or something else. We cannot understand.
I also tested GOF ERAS2 and COAS 1.3.0 on your mods. There is absolutely the same situation. I will attach the screenshots below.




COAS 1.3.0


...and here is a shot I made just today ERAS:

Also today, GOF:


I don't know what causes your problem.

This is DX9 specific
This is the setting Render.SeaEffect = true; does not work correctly on DX9.
Here are screenshots below

DX8 32bit


DX9 32bit/64bit


My test screenshots were made with DX9 64bit.  I also tried DX9 32 bit and my results were the same.  I can't fix what isn't broken in my tests.  There is no problem when I try the underwater scenes for any version or mod that I have.

We managed to find out the reason for this bug.
This shows up when you turn on anti-aliasing on DX9.
This happens not only for me, for many.
Distribution Direct X is from your package with the engine.
Screenshots below:

DX9 64bit
No anti-aliasing
Render.SeaEffect = true;

DX9 64bit
Anti-aliasing - Level4
Render.SeaEffect = true;


I was not able to reproduce this same error on several machines I tried (Intel GPU, AMD R4) , but eventually found that a Win10 with a GTX1060 had this same problem.  After some internet research, I eventually discovered what the problem might be, tried a fix and it worked for the GTX1060.  I also found another person with an AMD Quattro that also had the problem and the fix worked for them too.  So the next Maelstrom update will contain this fix for this DX9 AA underwater problem.

For texture conversions:

https://mega.nz/folder/O4lX0QRY#uD7AEuyTgJa5iZRZIHRICg

TextureWrite.zip contains:

TextureWrite.exe
ConvertTXtoTGA.cmd

I wrote TextureWrite.exe and it will convert most of the .tx formats to .tga, if they are uncompressed; it will not convert any of the compressed formats to .tga. If you place the ConvertTXtoTGA.cmd file in a root directory, it will recursively search and convert all the files in that directory and also all the files in subdirectories under that root folder. Be sure to edit the .cmd file to point to the proper filepath location you put the TextureWrite.exe file; it currently assumes C:\TextureWrite.exe.

Also, MK would like to obtain several ships from Secret Beach, including a schooner and a snauw.  Is there any chance we could obtain them?

Good time!

Thank you so much for taking on the research and fixing the water locations!
Special thanks for the texture converter!

As for the ships ... I would be glad to give everything that I have, but I myself took from other mods / addons. And I have no access to the Secret Shores of Matvey. I don't work with him. I myself asked him to give me ships that he does not use, but he said that he would later put them in free access. But there was no talk about specific models. And I don't know which models he will post.

Once again, I apologize for not being able to help you with the models you need. But I will try to at least ask Matvey about them.

Updated now, give it a try with AA for the underwater scene