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(4 edits) (+2)

This was exactly what I intended to develop myself for my project. I found this completely randomly while surfing through the internet and this maked me so happy. Thank you very much.

Edit: This lacks capasitors and resistors. If you don't want to implement simple physics even a hard-coded clock module(just like "and" and "not" modules) would work. or maybe an option for imputs to work like a clock with adjustable frequancy. Any of these would greatly improve this app.

Edit Edit: I managed to make a clock with xor gates but frequancy is depent on the update rate of simulation so you cant change it. 

(1 edit)

i thought the exact same thing when i i first started playing the simulator except for compacitors and resistor

You could slow it down by creating a counter and then use the counter to time a latch with the most significant bit tied to the data, so that it is turned on and off as a square wave. You'd still be tied to the refresh rate, but you could use that to easily drive a power of two slow down rate. With a more complicated timer you wouldn't have to limit yourself to powers of two and the latch isn't completely necessary, but it would be the "right way."

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