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FATAL ERROR in Vertex Shader compilation
ShaderName: shader_hurtflash
D3DXCompile failed - result
at gml_Object_parent_enemy_Draw_0
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If this error is displayed, it means your computer doesn't support shaders. One possibility could be that you don't have the DirectX 9 runtime installed, you should be able to get it from here: https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35

If that fails, the problem is probably that your GPU doesn't support OpenGL, and you'll need to remove the shader from the game (and remove the code in parent_enemy that sets and resets the shader before drawing, so you don't have a reference to a nonexistent resource).