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Hey thanks for dropping in!

That's a very valid point. What happened was, I ended up giving the special ability invulnerability at the request of a friend - but I think what I'll do (post-game jam period) is remove the healing factor - so, no health lost, but no healing to infinity and beyond.

I see, I was thinking of maybe having your life slowly decreasing when skulls are on tof of you but make what works better for you :)

That might be a good approach - it's the little details that make the game really enjoyable in the end, don't you think?

It is the icing on the cake, but the cake matters first ;)

(The cake is a lie?)