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(+1)

a level of polish is amazing.

For a game like this, the biggest possible mistake is that it gets repetitive. but you solved this so effectively with that masterpiece of a timeline the rewind system so clean.

how you kept it this bug free is a mystery to me.

GREAT WORK!!!!

(+1)

Thanks for the feedback!

That rewind mechanic is simple in principle, a bit messier in practice.

Each object just stores it's position and orientation in an array and when you're dragging the timeline around the objects just update themselves based on that array.

The issues come with trying to make the physics engine play nice with the rewinding.


Thanks again, and good luck with the jam :)