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Holding for rope and jump by same button - bad idea.
Better make catch/release for rope by press jump button, not holding.
And how to remove previous  useless ropes?
Isn't easy catch needed rope if several ropes keep a close.


I think it might be intended that way, to make you rethink your usage of ropes. Makes it a bit more challenging, which I personally enjoy.

(1 edit) (+1)

There are a lot of control "features" that I think were not good decision. In the full feature version I am working on, the control are completely different.

... and there is a button to remove ropes ;)

Maybe try catch rope by default, when player NOT hold jump.
And release rope when pressing jump button.
Need try several variants, by words difficult says what variant better.