Pros and cons are down below) Check my vid here (likes and subs are highly appreciated)):
Advantages:
1. There were some very creepy parts that I liked and found interesting. I absolutely loved the spook with the rooms slamming near the end, the area with the pool and the start of the game as well. Though, I think there is so much more that could be done to increase the spook factor!
2. I love that there are lots of pieces or lore everywhere. I didn't understand anything, though ahah. But it was fun reading the notes and solving puzzles. I think it's cool that everything is connected to the vision and eyes and "seeing it all" stuff.
Disadvantages:
1. Well, as I've mentioned before, there is a lot that could be done to make the game scrier. I think it would be nice to add something in the pool area. The area itself is sooo creepy and promising so it is such a disappointment that nothing really happens there. I saw that the game is still in development so here I want to suggest a couple of things that could be done and that came to my mind: it would be really cool if one of the statues would keep a secret (if it would be alive or something like that). The player would be able to notice that if the statue wouldn't have a shadow and after discovering the secret it could start stalking the player or constantly looking at them. Something like that would be so cool to see! (It's just a suggestion but I hope it will inspire you!)
2. As I've mentioned before, I didn't really understand the story. It's not necesseraly a disadvantage but I think it would be cooler to see the notes and eyes to play a bigger role. For example, it would be awesome if the game would have secret invisible rooms that can be entered only if the player is walking backwards facing their back to the secret entrance. And that would be able to be found by following the sight of eyes that are all around the game. For example, the eyes on the paintings or the bed could mean so much more if these secret rooms would be a thing. (again, it's just a suggestion).
3. In the final room, the player can actually peep behind the curtains. That spoils the surprise and intrigue a bit so I guess it would be nicer if the player wouldn't be able to do that or if that would mean more. For example, if the player sits in the chair - they die but if they peep behind the curtains, they can see this weird eye thing and the chase scene triggers so player could get a different ending.
Overall:
I think it was a pretty cool experience, especially as a demo. I think it's a promising game and I can't wait to see it developed further. As for now, I rate Cabaret 4/5 stars as is)
Hope my feedback was useful!