Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

That is an issue with Unity's input manager (The sim is developed in Unity). It seems to be more pronounced on some devices/operating systems. I have been unable to find a solution. the best workaround I found for now is to add a small delay so that the player has time to move the stick a bit so that it "wakes up". (It just needs to be nudged a small amount).