It is very flattering that someone who made this game liked my game, because this is way-too-good for a month-long project. Fairly lengthy review incoming:
I was so impressed with the art, the sound, the atmosphere, and the immersion. Locking the player into the cockpit was super smart and it allowed you to put so much detail in such a small space. I loved that you could interact with the buttons even when they weren't ready to be touched. While I'll agree with the other comments saying the game isn't very intuitive, that is easily solved with a tutorial mission that eases the player into the systems (of which there are a staggering amount -- very impressive that you did this in such short a time). The design is so good, though, that I was able to figure it out with visual clues such as the buttons lighting up and the prompts on the screen. It kind of just felt like this was a later level in a game that I wasn't prepared for, not bad design like people are suggesting.
The battles are very tense and exciting despite it just staring at a screen with numbers and meters. When you take a hit and your ship shakes and sparks fly, you FEEL like you get hit. Extremely smart to do it this way, because that obviously takes way less time and resources than an entire visual space battle, but still gives a similar effect.
Two main criticisms (besides the lack of intuitiveness, which is easily rectified): I think the battles would do well with an "attack now" button. Often, I found myself setting my sliders within a fraction of a second and then had to wait 10-20 seconds until the turns happened. It was kind of boring. If there IS an attack now button that I missed (which is entirely possible, I'll admit), that would, again, be resolved with a tutorial or better highlighting/feedback.
The other is the hunting/gathering. Again, I will preface this with it being probably me being unaware of what to do despite everything being there, but I had no idea what to do while my party was on the planet. Clearly I was meant to do SOMETHING, but what ended up happening was I just sat there hitting random buttons hoping to help them and nothing happened. They finished and there was no feedback as to what they found or did. I thought I had to hit coordinates? Maybe? Again, tutorial!
Again, brilliant game, amazing job, and you should be banned from any and all future game jams in hopes for anyone else to have a prayer to get noticed (kidding!). I would be very interested to see what you come up with next.