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Your controls are not very intuitive.  The help messages are difficult to understand.

Example.  Pushing the thrusters forward instead of pulling them back.   It took me ~8 minutes to figure that out.  Is it important to have a way that doesn't work?  Maybe put that in the help.

Also, getting to the radar portion of the screen is super difficult  (I still can't get there_.  The help function should guide you step by step, not just tell you vague ideas.  If I had better things to do, I would have left your game minutes ago due to difficulties in figuring out the controls.  Which is a shame as your game looks interesting.

(+1)

Hi Boopy2, we're really sorry about the confusion and the confusing controls :( This game was made for a game jam and we realized after the deadline that new players were having trouble understanding the controls. As the developers, we never even considered how unintuitive it would be for someone playing for the first time.

We are currently working on a short tutorial sequence and a UI rework to slowly teach the player all the controls and mechanics before throwing them into the full game loop. The game jam ratings end on the 20th and we're planning on updating the store page right after that. Hope you come back then and give the game another chance, there's a lot of interesting gameplay and strategic options to explore.