This is really fun! I read more of the flavor text than I usually do and was a bit disappointed upon seeing "coming soon!" So well done!
I absolutley missed the bottom panel until I came here to write a comment. I was going to suggest telling the player how much life they had left. In the beginning, I did want to know how improving the str/ speed of attack works. I couldn't figure out if STR had any effect on magic or not. (probably not).
How much speed am I adding per level would be helpful.
I played this for a good hour. Much longer than most. Great job.
Boopy2
Recent community posts
It was fun! I like the strategy building. I think the 'ring order can be changed' didn't work right. I had a "swap accuracy 15%" ring, and it didn't activate until last no matter where I put it.
Also, regarding movement, in a lot of old school dungeon crawlers, clicking left and right move you left and right regardless what way you're facing. Makes getting places faster. I might advise that. It woudl mean coding 7/9 on number pad as "turn".
Overall very fun!
The spells are confusing. It took me a moment to realize that they required a containgen level. It's quite possible that you explained it in the beginning and I didn't read it. More than 2 or 3 screens of explanation and I tune out, as it delays the time to get to the game.
Also, if you could change "Unlocks at stage 5" to Unlocks at stage 6. Finishing the stage v starting the stage are different and it feels disappointing.
Solid game so far.
The game is functional. When you die, the game just stops. It loads the 'choose your reward' screen and you can't click on anything.
Consider a "You died" screen or permanent upgrade option.
In the current build, there's no way to succeed, but you've got the basic build of a game, which is the most important first step. Adding permanent upgrades between runs, and more strategy could make this a solid game.
So, I got annihilated pretty quickly. Certain items were great, others didn't stop the hordes worth a damn. (seed gun was weak after the HP increased, Licking tongue was strong.) I also kept upgrading the size of bullets only to see no real difference.
What's the purpose of the coins? I got 7 one time, but they disappeared in the next run. Wasn't sure.
Interesting. Made me want to play another game to figure things out. So it's a solid concept. The mobs just destroy you at a certain point, although jumping is pretty useful.
I've spent more than 5 minutes trying to power my drill with my solar panel. I've clicked on the drill, and the solar panel. When I click input, it tells me to change recipe. "Power consumption 15W" on the drill, but no electricity is being used.
This interface needs to make more intuitive sense. It's too difficult to figure out on my own.
Your UI is very difficult to use.
The upgrades menu takes up the entire half of the screen, and it is closed by clicking the laptop. But you have buttons on the top where the "close window" button usually is. The laptop gets hit a bunch while dragging coins. I would just have it open and close from the top.
EDIT: Oh, gosh. The button is responding to my MOUSE pointer, not your custom created pointer. This drove me crazy the whole time. Whe you have to click on a small area, and the hand is covering what you need to click on.
I appreciate all the rules up front. But also it's too much to read/ learn all at once. And very busy to look at.
Also, I do not like the fact that I have a time limit for drowning. I had a perfectly fine word. But I am not playing this game for a time limit. It would be fine if I lose if I don't play enough letters that current word. Also, it would be good to know what that number is.
So, the game is functional, but not very fun. This is a fantastic first step. The battles are simple. You lose, then you win. Not much strategy. I would have preferred this to auto battle for me. As in, clicking "Start Battle" wasn't worth it.
My suggestion is to make it harder, make success incremental, and then increase the people you fight. Maybe tiers?
So, for games like this, I like to make progress. But the way the game is balanced, I will never make progress.
I could kill bad guys in 5 hits. I spent the equivalent upgrade money of the mext archer upgrade on increasing gold, meaning that I now kill in six attacks of the archer. And by the time I get enough money for the next upgrade, I'm at exactly 6 attacks again.
No increase possible. I like to be able to increase at some point, but the price points keep it just out of reach. Maybe if I spent no money on increase speed and less on clicks...
This was a very fun idea! I will add that the difficulty may be too easy, or need more variety?
I beat the first 10 just barely and did't realize that I would continue. I assumed that I'd take some rewards home and unlock some other stuff, but I continued. After woods level 7, I stopped as everythign seemed that same and it looked like I could grind out continued levels. Maybe make rebirth necessary?
Also, the tutorial made you pause just a bit too long while trying to skip through dialogue.
Small extra space in gain "Ga in +5 MAX STAMINA" below.
But really gorgeous job.
The story is cute and fun and the art is complementary. Nicely done.

A few comments on the UI. It would make sense to be able to manage everything on one screen. Having to click back and then forward was cumbersome
As far as game mechanics, I can't see the property I bought. I have no idea what icon is on that card. Manage properties is not a button I can click. Note: this will ONLY appear if you buy an advisor. It should be available even before you buy a property. It can say something like "No properties or managers yet."
Also, Advisor icon colors are not clear. Is red bad and green good? What does no color mean on an advisor? (you put some info on this in the description, but I should be able to get this info in the game.)
I cannot figure out how to play and do not want to wait 15 minutes to try again. (The amount of time it requires me to get more money,
Also, if you don't pay the blackmail money, you lose all of the other characters and not just the one.
Final thoughts : it was fun, and difficult due to the fact that you couldn't miss one payment or risk having to restart. Also, how to link the equipment was not clear. I thought it was added to the job, and not the person. Plus they spawn randomly. Sometimes under buildings and you can't find it. I also coudn't pull any items off, just had to replace it with another. Otherwise, I enjoyed it!




