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Boopy2

42
Posts
A member registered Mar 19, 2019

Recent community posts

This was really fun.  I guess I didn't get high enough level to meet the final big bad, but I enjoyed it without it feeling like a slog.

Great little game.  I would play more levels.

Moldova refuses to be recognized when I type it in.

Ah.  Sorry.  I must have missed that in my haste to check out your game.   My appologies.

Finally, there was no "You win" screen.  I got all nodes to 0 or above, and the game did not notice any change in state.  I could no longer change values of any node, and it did not register my success.  On Medium.  

I would love to have a shift key that would allow me to buy 10 at a time. 
It's possible I'm not playing it to the best strategy, but I'd love to have to click less

Nice!  That does add an element of strategy.  Thanks for the tip!

With your price structure, there seems to be only one strategy.  The smallest units are the most efficient, so you'd keep spamming the one button.

Perhaps vary the pricing to make higher units most efficient or have units cost more the more are out on the map

You  may be trying to delete it, but I found it interesting in the little bit I could play.  I would play whatever update you intend.

This game is delightful.  I really loved the background for the character.  That alone took the game forward in terms of game play.  Also throwing into obstacles to disable enemies is super clever/ original

Can't seem to get out of tab without buying an upgrade.  Pressed tab without enough money and was stuck

Cute!  I genuinely wanted to craft more things.

If you only have mend (harm/negate combined) and you can't heal, the game stops you from playing since you can't do anything

Cannot read property 'toLowerCase' of Undefined
Stack trace won't let me copy paste, but Chrome Suse Linux.

Not bad, but I got stuck between rooms.  The screen kept flashing back and forth and I couldn't progress.

Also, use item/ run away and any action besides "attack" was grayed out.  Could be interesting if there were more strategic options for combat.  

I really enjoyed this!  Great job.

 If I'm not mistaken, that's incidental music from the Pink Panther, one of my favorite films!

Some sort of logical error.  I had lost a few times while trying to figure out the rules.  (Like watering can needs to be filled multiple times.  I might like to know how full on the screen under my life.  Also the number of steps left as others have requested.)

Then, the game gave me the good ending instead of putting me on floor #1 again.  Otherwise, great game!

Your controls are not very intuitive.  The help messages are difficult to understand.

Example.  Pushing the thrusters forward instead of pulling them back.   It took me ~8 minutes to figure that out.  Is it important to have a way that doesn't work?  Maybe put that in the help.

Also, getting to the radar portion of the screen is super difficult  (I still can't get there_.  The help function should guide you step by step, not just tell you vague ideas.  If I had better things to do, I would have left your game minutes ago due to difficulties in figuring out the controls.  Which is a shame as your game looks interesting.

There seems to be no reason to clear the level.  I fought off hordes that I should have left alone.  The only reason is to make sure there isn't another power up, and there seemed to only be one once.  

I like that bread hurts you.  Skeletons don't like bread

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I like it!  One language was obvious (and I noticed another later), and it helped me to figure out what was going on.  It took me a moment to realize that I could fill in to find out.  Very helpful.

I will say that I would like more variety of phrases.  Each customer repeats common phrases and I think it would be more fun if they talked differently, maybe upscale, or British, or something to indicate a different language. 

I liked it.  Great game!

Kero kero! 

Adorable.  

I would like to request a "quit loop" button.  I got into a heal war.  Neither side could kill the other and healed fully.  I was forced to reload.

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I see a murky potion hidden in a small space in the wall.
get potion, get murky potion, pick up potion, and multiple other commands didn't work.  Your parser may need more commands (or may not recognize potion.)

"You couldn't succumb to the power of the dungeon."  
Let me tell you, I was more than capable of dying.

Magic battles are not great.  I press the buttons, but they aren't accepted.  Even if there's time left.  After the first number input, it freezes up.

A lot of these in the beginning involved no choices.  

I just pressed enter because I was trying to learn the controls, and I kept switching maps and eventually "won" with no real effort.  Likely a bug

So, not bad.  I would love a brightness setting.  Some things were hard to see without turning out the lights. 
Also, level 1 floor just reset while I was playing.  Not sure why. 
Further, where to hit the boxes to break them is hard.  I had to move the mouse just right back and forth to find it.  
But I kinda liked it!  Good work!

Froggy go down the hole, and then wanders the clouds forever (I assume I should have died when falling down.)

I can get the blue orb more than once.

Game hangs if you accidentally lose focus in Chrome. 
Looking forward to this sequel!

Z/X are pretty classic.  you can use the arrow keys and space without  much trouble.  You may want to map up to jump on the arrow keys for users who like that.  Then people have the choice of mouse/ wasd or arrow keys and z/x.

You beat me by 2!  I only got 73 and the big 'un.

Fun game.  I second (third) using different keys for attack and flame attack.

It took me 3 times. Last time I survived by a single life. Thank goodness for the red pips on the bottom near the meter. I would hate to lose by a single heart again. Excellent game.

So, it's old and you might not care, but the key choice is not fun.  X is 'trash forever' and 'continue' depending how the game progresses.  I also reset the game by accident.  The keys aren't that easy to use.

This is very, very clever.

Wow.  Level design brings me back to Jill of the Jungle and others.  Nailed it.

Make sure gun is in gun slot (below map), put a bullet in the chamber, then spin the chamber, then press the trigger.

Autosave saved with a sliver of life.  Now I respawn in one hit death mode.

Some way to heal, or delete save would be cool.  If there is one, it isn't clear to me.