I can see the guys invading my castle! Hooray! Now to play the game.
: )
Boopy2
Recent community posts
This was a very fun idea! I will add that the difficulty may be too easy, or need more variety?
I beat the first 10 just barely and did't realize that I would continue. I assumed that I'd take some rewards home and unlock some other stuff, but I continued. After woods level 7, I stopped as everythign seemed that same and it looked like I could grind out continued levels. Maybe make rebirth necessary?
Also, the tutorial made you pause just a bit too long while trying to skip through dialogue.
Small extra space in gain "Ga in +5 MAX STAMINA" below.
But really gorgeous job.
The story is cute and fun and the art is complementary. Nicely done.

A few comments on the UI. It would make sense to be able to manage everything on one screen. Having to click back and then forward was cumbersome
As far as game mechanics, I can't see the property I bought. I have no idea what icon is on that card. Manage properties is not a button I can click. Note: this will ONLY appear if you buy an advisor. It should be available even before you buy a property. It can say something like "No properties or managers yet."
Also, Advisor icon colors are not clear. Is red bad and green good? What does no color mean on an advisor? (you put some info on this in the description, but I should be able to get this info in the game.)
I cannot figure out how to play and do not want to wait 15 minutes to try again. (The amount of time it requires me to get more money,
Also, if you don't pay the blackmail money, you lose all of the other characters and not just the one.
Final thoughts : it was fun, and difficult due to the fact that you couldn't miss one payment or risk having to restart. Also, how to link the equipment was not clear. I thought it was added to the job, and not the person. Plus they spawn randomly. Sometimes under buildings and you can't find it. I also coudn't pull any items off, just had to replace it with another. Otherwise, I enjoyed it!
The RNG is a cruel mistress. A bunch of fun, though!
I keep getting all cars and no people and vice versa. Also, how do I use the V8 engine? (edit: OK, it's an extra movement. That wasn't clear.)
Also, the stats on the car (defense? and seats) don't show, so I'm just guessing.
I woudl like to remember what I've seen on the map, or put a dot on the map myself. But that's a bit complex. A lot of fun
So, I reached the end of the upgrades.
It was unclear a few times what effect things would have. (Your d6's are now 9's! Does that mean everything that relies on you rolling a 6 is ruined? )
You should also post what upgrades I've already purchased. I can';t recall them all.
Thirdly, I wand a "amount per second" thing that tells me how well I'm doing.
There are 2 spots for additional lands, but I was able to develop 3 during the game. The only way I would be able to see that third land would be replacement or an extra slot. Replacement isn't a bad mechanism, but it would be cool to get the land back. It would stink to have developed the land and not be able to play it.
This was fun! I really enjoyed it. I did feel like it hurt to have to replace a place I discovered with a new one. It was also the last turn, so I didn't get to see what it did.
The sacrifice animal thing was fun. I didn't expect to get anythng, so that was fun.
I'm also not sure human made any sense. Ranged was so much more effective. The tiki and wyvern's were super effective.
The random movement of the people in the center makes it REALLY difficult to pick out certain people once you have a certain population. I'd like a sort function. All old, all with special traits, etc. (yes, one turn later it told me about the seat, but I still have to drag them out, which is a pain.)
Also, please put a picture next to the symbols. in the guide. I eventually figured I could hover, or click, but it would be easier for me to just see the picture in the guide.
Also, the guide didn't click unless full screen for some reason.
As for pacing, I like to be able to build an engine and set it to work. I should feel like I'm making progress. This game required you to put it on in the background and wait. The Quartz is just too hard. Leaving the game up for a day and coming back to it, I was able to buy upgrades with sand that made almost no difference. Getting more stone or sandstone is useless after you can mine it effectively.
Being able to use bombs in succession without having to click each time would drastically increase it's use.
Apparently a pro-censorship anti-porn group called Collective Shout has lobbied Stripe and Paypal to not accept money for websites that have adult material on them. This has caused smaller companies like itch.io to delist adult games until they can get payments back.
https://en.wikipedia.org/wiki/Collective_Shout
https://itch.io/updates/update-on-nsfw-content
I'm not sure why I'm leveling up. Doesn't seem to do much and I have no control. Maybe add some stat points?
I generally want to be able to have the auto attack be faster or better, but I don't get how to do that. I'm just clicking like a madman forever, and that's not fun. Yes, the weapons themselves level up, but to the point that clicking is really the only option.
Ranged weapons either don't work, or don't make sense. I can't click while using one.
Healing per second doesn't work in combat.
A couple of basic suggestions.
1. No option to modify the sound on the opening. I just muted the window, but it was loud.
2. The controls were SENSITIVE and not intuitive.
The instant I clicked start, the image started moving all over the place. Keep in mind I'm using the mouse to hit OK, so I'll be unable to read the directions until I figure out everything myself. It took me about 15 seconds to find the directions.
You may want the direction screen before that or have a moment where the players have to click GO before. It took me about 15 seconds to find the direction screen.
3. Clicking on the "Cancel Exit To Desktop" screen should pause crazy mouse movement.
4. Most importantly: Left Shift and Space are weird and not intuitive. WASD being on the vertical plane rather than horizontal is, I believe, more standard. Space for speed up and maybe x for stop? Unsure what works best. All In know is that it was like learning a new system.
5. E/Q did nothing the mouse and forward/ back couldn't do.
I got trapped inside by the first glowing sphere and decided I didn't want to continue. If the controls made a little more sense/ were intuitive, I may have tried again, but the up/ down thing killed me.
Otherwise, the graphics look good.

Minor issue, if you move the guys to the left of the window, the pop up for the characters covers the icon, and you can never move them again. 
