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Wow, this is really good!

I was unable finish it, I just couldn't work out exactly what to do in the room with the spike cubes and the jelly fish. I was trying to wall climb between them, but the spike hitboxes seemed to overlap the wall slightly, making it really hard.

The jelly fish climb before that was super fun, if frustrating to fall a few times!


I think you definitely nailed not having powerups too, the level design introduced the mechanics and the ways they could be used together in a way that made it feel like you were getting powerups, even though you had all the tools at the beginning, great work! 

Hey, good to know you liked it! Yeah, that room you talked about is definitely the hardest. The next one was going to be the last. What you could do is wall jump from one, grab a jellyfish, then grab the next wall. If I had more time to polish, I would make grabbing things on the air easier, the area detection is a bit too small and if you're a little off, you'll miss the jellyfish and get hit by it, as you might have happened upon during the jellyfish climb. I would also rework wall jumping, there's too many buttons to push in order, it's really hard to get used to.

But yeah, thanks for playing!