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This was pretty fun tower defense game! I normally don't like these types of games because the genre normally has increasingly harder waves that you somehow have to keep up with by upgrading things optimally and such, but I liked this one because it breaks away from that mainstream method and just has fun with upgrading towers via what combinations you want/need. It would be interesting if you added an extra challenge indicator for beating maps without taking any damage. Took me a bit to figure out how the towers worked, but managed to make them work to my advantage, which is part of the fun you made :3

You did a "tower"iffic job! 

(+1)

Thank you for the feedback! I'm glad you liked it. I agree that a zero leak indicator would have been great. That, plus hard mode, were the two next features on the cutting room floor.

I'm glad the emphasis on experimentation and randomness over mastery was enjoyable to you. That was definitely a goal of mine. :-)