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Finally got over the plague and got the next one done. It ended up being a little longer than I thought it would, but I'm pretty happy with at least the shape of it. Still going with responses favoring benefits for the player trying to be charming and self-assured, but working in the Intelligence angle as well. I don't know if it would be too much to include an option for the Player to get into the McGuffin as well as a sort of special end with Twilight, but If figured it'd be fun to play with a bit.

How 'special' a special end are we talking?

If it requires more art assets, that's something you'd have to discuss with Annon, but if it's something thats triggered by a variable or something minor that uses already existing art, hey, I can work it in.

My thought was mostly just a one-time event at some point in the game and variable epilogue flavor text if he went with her into the program or not. Nothing too robust. It's something I realized in passing might be an interesting touch, but we can just as easily write it out as the player already have missed a submission deadline or whatever.

Unique interactions based on if the S-Link has already been cleared might be do-able, they'd certainly have to exist for sex scenes to function.

After finishing incorporating Twilight's story into the game, I'll see what I can do system-wise to enable this.