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Hi, you have good points about FLAC benefits over wav but very few game engines support it and the wav is mostly there for library/listening purposes. Really, everyone should be using the ogg versions because the quality is almost indistinguishable.

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Wouldn’t those be points in favour of using FLAC?

  • If the Wave is mostly there for library/listening purposes, FLAC is better suited to archival (size and checksumming) and media players are much more likely to support it than game engines.
  • If Ogg is recommended for game engines, wouldn’t offering FLAC instead of Wave provide a subtle incentive to use Ogg instead of trying to bundle Wave files into your game?