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We left the mouse in on purpose because we thought that having it there combined with the purposely terrible start music just made it funnier. To achieve the immense scale of some things that we wanted it meant tht we had to make the levels larger in size which meant that even though the ship was made to move significantly faster, it wasn't entirely noticeable. And yea we know but we weren't too fussed about that cos this game was only for an assignment and we don't really have any intentions of making it further