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First off, Very cool Idea for the video nice to see something other than gameplay. The Overall game has a nice style to it and all of the assets stick to the retro game feel. Shooting mechanic has been done very well as well as the enemies hit animation which makes them quite satisfying to shoot. The gems are also very nice and give good feedback to being shot and picked up. Overall very high quality game, However, It would have been nice to see some sort of Main menu and some more advanced movement but the latter isn't too neccesary, the Barrel rolls are a good replacement.

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Thank you, The video was made by our team member Hayley, she done a great job on it! And I'm very glad you like the style of the game, honestly that ended up being a coincidence as the models ended up looking REALLY cool with the PS1 style resolution I set, they were clear and bold which is exactly what we needed! The 3D modellers on my team done amazingly.

The enemies hit animation and the collectable animation is one of my favourite parts as well, I loved programming that in and using Easing Equations to figure out what the perfect curve is to use to make the tweening work how I want it to, and the feedback is all thanks to Tess, one of our leaders, I felt the sound effects were great and had JUST the right amount of 'retro sound' to them to make them sound like they fit in perfectly!

The lack of a menu and simple movement is down to how limited I was on time, as I was the only programmer on the team, I had just about finished with laying out the 3D models for the environment when I ran over my 14 hours, I would've absolutely been able to add much more gameplay if I had more time to spend on this, and the menu wouldn't be hard to add either, with the menu I'm not sure if it's too necessary for a gamejam game as you typically want the player to get straight into the gameplay though.