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This was an excellent little experience. I love how much each menu has a very defined sense of background and identity, and the subtle little jokes and barbs at different archetypes of game design made me laugh a bunch. Speaking of which, how are those peon caravan patch notes being generated?


Thanks for the post! 

the patch notes: I scraped as many colony building game patch notes that I could, which mostly ended up being Dwarf Fortress and Rimworld with a bit of other stuff sprinkled in. Then I cleaned them a bit and trained a neural network (GPT-2) to output individual patchnotes for Peon Caravan. It's not outputting or training 'live,' though-- it would require way too much power. I just output thousands and thousands of them into Unity.