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I started wanting to make the environment be more conference-like so I watched a few long-winded videos on how to bake lights and put some textures in. Baking lights takes a good amount of cpu time so it's slow figuring it out, but I like the dinginess. After I did that I finalized how the booth geometry is gonna be and I haven't re-baked yet so there are artifacts currently. I'm going to try to increase the area-light intensity from 3-10 and rebake to see if that looks good. Here is what it looks like currently with no directional lights.

I started putting a player finger in for pushing buttons. It almost works. I need to fix that and then start working on scripting the system where an audio-dialogue starts when the ai collides with you and make the dialogue stop once you give them a brochure. I've also decided to limit  player-movement so they can't leave the booth. That was the easiest way to make the scope of the game much smaller.

I also need to put some ambient audio in.