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The game's hard to understand. I only played the first level. All those options seem cool at first, but I ended up using the one that pushes you in the direction you'd like, which kinda makes the others redundant. The "story" part was funny, maybe you shouldn't have it hidden on a menu.

And this is how the "How to Play" menu looks to me on my monitor:

Presented with this, I kind of wanted to give up on trying to understand the game. Like the person before me said, you should probably ease in the mechanics with a tutorial. Though, that's quite hard to do on a game jam.

Graphics are interesting, audio gets a bit repetitive after a while. Overall, an interesting concept that could use some polish.

(+1)

Agreed, its the most frequent feedback we've gotten. We had hoped for a sort of natural discovery process, but didn't hit the mark, and the how to play screen has too much info that isn't presented very well.

Glad you liked the story though, and thanks for playing!

It's still an interesting idea! Hopefully I wasn't too harsh with the criticism. It's not the kind of game I'd normally play, so take what I say with a grain of salt. I think this game may be appealing to those who play games like Mario vs Donkey Kong or Lemmings.