Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Try using Input.GetAxisRaw(""); instead of Input.GetAxis(""); It would make the movement fell move responsive. Also, make the rotation of the player update based on the velocity instead of when the keys are pressed. That would take it from a great experience to an amazing one!

tnx for the critic! ill do it next time im making this style of game.

(+1)

Ok Just trying to help!