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By The Author Of Lady Windermere's Fan is a theater rpg wherein you and your friends have to improvise your way through an Oscar Wilde play you don't have the script for, hopefully scoring recognition and audience approval along the way.

It's 152 pages, with public domain illustrations from old books that fit the theme and atmosphere really well. The writing is also extraordinary. Wilde's a hard style to duplicate if you're not feeling it, but I would buy tickets to a full stage play version of this game's intro story.

That wittiness stays constant throughout, and---similar to games like Baron Munchhausen---this is a joy to read.

I want to stress that, because I think the game's initial impression might bounce some people off of it. It's not a short PDF, and it's about old British plays, but if you have a group that likes roleplaying at all, I feel pretty confident in saying you won't have a bad time with this.

The rules themselves are pretty simple, and if you're reading the book as a player you can skim and get everything. If you're reading this as a GM, I'd recommend going cover to cover since the writing does a *very* good job of conveying the tone and style you should be directing the game towards, but the book itself doesn't share this opinion. It expects you to read the bits you're interested in and skim the rest, which is really generous, convenient design.

I think I'd recommend the chapter on acting (it's about 8 pages long) to basically anyone who likes the roleplaying part of rpgs, though. It's got a bunch of good advice geared towards how to step in and out of the spotlight, maintain character, help other people stay in character, give cues without breaking immersion, etc. It's all presented in service of *this* game, but a lot of the advice is extremely portable.

The actual flow of the game, like the rules themselves, is simple and can be explained by someone who's read the book in under five minutes. You follow the structure of a play you're making up as you go. You push to keep the plot always moving. You get tokens when you make someone at the table laugh. And you lose tokens when you break character or let the action stall.

There's a summary of of how to play on page 128, and I sort of wish it was included as a separate 'quickstart' PDF because it's only two pages long, it covers everything, and it's way less intimidating than cracking open a 150+ page document.

Overall, I think this is a fantastic one-shot for groups that like comedy and roleplaying. It's got a fun energy to it, it's extremely well-written, and the structure of the game is completely solid. It *does* benefit significantly from being an in-person game, but I can see no reason why it's not also runnable remote, and if anything I've mentioned has sounded interesting to you, I would strongly recommend picking up a copy.

Minor issues:

-Page 2, second to last para, per the instructions on your profile, there's an older name

-Page 3, same issue

-Page 4, same issue

-Page 44, "Running out of Favour" heading, missing capitalization


Thanks so much for the kind words, I'm glad you enjoyed it! And making the rules summary available as a quickstart PDF is such a good idea that I spent this morning doing Just That. It's a little rough around the edges (I don't have access to my layout files right now, so I had to edit the PDF directly), but it's serviceable enough and lets me put a free downloadable on the page for folks who, as you say, might find it daunting to jump straight into the extensive and self-indulgent morass of the game proper. Brilliant!

Thanks also for pointing out the name and capitalization issues; I will put those on my list of things to take care of when I'm able to actually edit the thing effectively.