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(+1)

A great exploration of what is essential to a game! Very well polished and I'm very impressed that two people managed to make many-games-in-one in one weekend.

The spring jump mechanic was interesting, if a bit frustrating at times. For example when I started sliding in a direction I didn't want to go in after landing on an angled surface. I think I fell off the synchronization tower down to the floor 3 times and had to make my way back to the top... and it didn't really do anything did it?

Thanks =)

The tower definitely ended up being more challenging than we had anticipated. And it is entirely optional in terms of progressing the game. Since many points of interest in open world games are optional, but incentivise exploring the world we wanted to have a few similar experiences in the 3D room (a few other ideas like being able to turn the light off and on had to be scrapped in the end, but we definitely wanted to make the AC joke, this being the ubijam and all),

(+1)

The AC joke was fantastic! If it I hadn't already seen it in the stream on Sunday it would've totally been worth climbing the tower 3 times!