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I completely agree ^^ Most of what I did in this jam was a first and I didn't know art or coding, but you can do anything with a bit of determination!

My advice is also like yours: plan and schedule but take your time, know your strengths and use them (for me this one is yet to be found, maybe), don't be afraid to experiment, don't judge your work too harshly, use help if you need, don't lose hope and most importantly, enjoy and have fun!

(I also never was in any team so I don't know how that would turn out, I still think I work better with others so I like to be in one someday!)

(+1)

Yeah, I suppose I'm lucky in a sense that I already know what i specialize in, but I guess game jams would also be the perfect opportunity for someone getting into gamedev in general, as it gives us a chance to just try out all the disciplines to see what we'd like best without being too worried about making something that isn't superb.

I do highly reccomend working in a team sometime in the future because the dynamics for that is extremely different from working solo, and it really trains you to communicate with the other team members and allows you to make bigger games! Game jams are also great for this because you might also find a more experienced teammate who is willing to teach you the ropes as well heheh