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As you can see from the edits to my previous post, I have officially trashed that garbage I called artwork. :) That image was basically a loose mix of concept building and getting my feet wet with pixel graphics, and I should've never shared it. It has very little to do with the direction my game is currently headed. I am, however, pretty happy with the character I've put together now, who is currently animated with enough movements to help me get the game's foundation up and running. I decided to make a quick video to show some of that in action. 

With the player basics prototyped (I plan on including three more versions of this move set), I'm moving on to an enemy prototype so I can get some interactivity going as well. Looking forward to share more of that soon!