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(3 edits)

I'm playing the Steam ver and had an issue on my first file where the day/night cycle would work, but the actual date would stay the same and events wouldn't progress (e.g. when I checked the in-game calendar it would be Bloomspring 5, and even if I camped overnight it would still be Bloomspring 5 in the morning). The only way the date would change was if I stayed at Faun's inn, but there was an event where the Goblin Countess took over the inn so I couldn't ask to stay at the counter anymore since she was blocking it.

I started a new save after this but the same bug occurred, and now for some reason any time I ask to stay at an inn the price increases dramatically (as in it went from costing just 200 Swirlies, to 2k the next time I visited the counter, to 20k the next time, to 200k the next time, etc).

The first bug happened on the regular ver, updated to beta thinking that might fix it but the same bug happened on the beta ver as well.

Do you have fixes for either of these bugs?

Send me your save so I can check what's causing it (princessconquest@gmail.com)!

Other users reported similiar issues after using the debug item "Panic Button", starting the next build it won't cause it anymore (while it's still not advisable to use it as a teleport to the world map).