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A jam submission

StellaNightView game page

a game were you shoot nigtmares
Submitted by SuperSavnuggets — 1 day, 4 hours before the deadline
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StellaNight's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#372.8063.000
Use of the Limitation#393.2073.429
Overall#502.5062.679
Concept#572.2722.429
Enjoyment#591.7371.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
SuperSavnuggets

Software used
Scratch

Cookies eaten
none

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Comments

Submitted

Wow, that was hard! I liked the graphics, and sfx and music helps to create a tense atmosphere. The presentation of the game, tutorial included, was very good. Different types of enemies and the number of mechanics implemented help the game to feel complete. Which has a lot of merit in a jam (and using Scratch!), so good job on that; I know it's not easy to finish a project like this one in 72h---even less if you do it alone.

Just as constructive suggestion, I think that there are two options that would round the game. The first one would be to keep the level of difficulty similar to what is now (that is, very high!), but implementing a "quick-restart" shortcut and a highscore system of some kind; I think in this way the player would be more inclined to keep playing. The second option would be to ease a bit the speed of the game, or lower the number of enemies, etc., at least in the early phase of the game; so it has a slower / softer start.


Good jam! :)

Developer

Thank you so much, I don't get much constructive criticism on scratch or any at all, and I agree with all the points you have made, I will use these points to better myself in the future, also I'm not a very good writer, sorry.

Submitted

This works quite well! The options screen does a good job explaining the mechanics without using words or numbers, and it's interesting that you can block some of the shots with the wizard's body. I'd have loved a restart button, but that's because I have slow reflexes, hah.

Submitted

It was very hard, and the controls were a little difficult as I was expecting gravity on the wizard.  I like the instructions screen without text.  Very well done.

Developer

beans