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Sounds great. I’m glad to have helped in that regard.

Also, would it be possible to implement compatibility with SRD’s Summon Core? Perhaps with a condition or special tag for when an actor is summoned and desummoned?

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Hm, I dunno about that. Can you use Yanfly's Action Sequences with that plugin? If so, that's my recommendation. But trying to write a special case for every single last plugin out there isn't really feasible - Yanfly I cover only because his plugins are so powerful, well-known, and easy to work with.

I managed to figure it out with the Yanfly plugins. It just took me a bit to figure out that the summon skills have the actors they summon  as the targets and I didn’t need to specify actor ids or anything.

Awesome! Anyway, if you didn't see an alert for it, the plugin was updated with not only "turnstart" but several different tags for escaping battles. I'm open to suggestions on more, but I typically avoid anything that happens during a skill's usage (other than things like hurt and dodge) due to my Action Sequence support.

Sounds awesome!