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"Where cannibalism is a normal facet of every day life and outsiders are on the menu". You mean, it's not? D:

I really like how you've drawn and made the sprites, backgrounds and art yourself! While this may be just personal preference, I think the drawn piano (for example) has infinitely more charm than the clean cut piano asset we see in most games. Apart from that, everything is pretty nice. The characters, the vibe, the story... I found a few typos: one as we examine the curtain in the kitchen but I don't remember what it was, one about the snake ("giant" was misspelled I think), and various occurrences of "recieved". Sometimes, finding what we had to do next was a bit confusing, it took a lot of examining and trial and error. I point that out because I'm one to always examine everything over under and sideways, yet was a bit stumped still. I'm looking forward to the complete game :D

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Oh no, more typos! Haha, shoot. I thought I got the last of them out.

I've heard that it can be a bit confusing to figure out what to do next. Surprisingly, that's been the hardest part of developing the game- walking the line between making the game not too hard or too easy, especially since I know the game like the back of my hand. I'll be thinking more about how I can help the player along.

Thank you so much for all your input! I'm happy to hear you like my sprites too, I was hoping they'd give my game a real unique feel to it. ^^

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Sorry for my late reply! I totally understand what you mean about the difficulty of the game. I suppose, having some kind of diary to keep track of tasks is the obvious solution most devs use. Or our little friend can give hints sometimes if we're stuck I guess? But like you said, maybe it'd make the game too easy. I really don't mind a game being difficult, however if I'm really stuck, hours after having examined everything from every angle, I'd be glad to have a hint option. Even if I have to sacrifice some blood or what :D (can make it so, so we don't abuse it). And your sprites definitely make your game unique, for sure!!