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April Update:

Hello.

Unreal Engine 4.11 is finally here! - My favorite improvement: Camera system refactor.

Basically they've made cameras easier to use and attach things to.

Today I'll be pushing out an update built with 4.11. The camera refactor also means I'll be able to do some fun gazed-based stuff. (in the main menu, PIXEL and VOID will show the LCD outline, whereas the other two glow brighter - I'm still deciding which style I want to go with)

Also look for subtle reactivity for the Mock-UI in INTRO (the panels will get slightly bigger as you look at them)

Update for PIXEL: I have the Modem sounds ready - Now need to script/apply pixel behaviors to the noises

I'm beginning to re-think VOID. I never wanted people to feel like they were in a pit / excavation. The map was really just carried over from my jam "Into the Void" (Unreal Engine theme: Thrown in at the Deep End). What I really wanted to create was an endless/empty void. New level name is PLAT, digging deeper into level streaming. Also - some fun redirection stuff that I'll want to share with you guys.

Another initiative: Re-create my room in UE (For my console jockies out there: "open nohl" (controls are same as VOID(spacebar,mousebuttons))) You'll also see some photogrammetry my GF did. This could eventually be tied into ABOUT.

Still waiting for my CV1. (I wonder what component is causing the shortage...) when I get it, I'll be adding Oculus Remote support.