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What I liked:
- The retro aesthetic, I think it's "in" right now
- The game runs really smooth on Android and Windows (the 2 platforms I could test it on)
- Music is spot on, the atmosphere of the game was eerie and I felt like the last survivor of a space ship
- The "Kilroy was here" meme/easter egg
- All the platform support!
- The trailer!

What I did not like:
- There is no pause, if you push ESC, then Begin, you start from the beginning
- It's super hard to know where you are. While this is the "point" of maze games, It felt more like a frustration than a challange.
- The super looong tunnels
- The lack of checkpoint system

Summary (note I didn't have time to complete the game, maybe some of these are already there):
I think this game has a lot of potential, with just some visual improvements, that would help to guide the player just a little bit.
Some of the visual improvements I'd suggest would be: "info panels with You are here", "labels on rooms, like storage/engine room/oxygen etc.", "some small visual marks on different tunnels, like cracks/graffiti etc.." Good job overall!
It would be cool to see more lore in-game, like "What happened to crew-mates?" "What is that white man figure?" 
Would be great to introduce some threat other than the time mechanic in-game, like a ghost that's chasing you/more traps/security bots gone haywire etc.. in addition a stealth mechanic to avoid these and navigate the maze.
I really hope you will continue the game, improve it and come back to BRSD on March 2021! And of course release it after some more cooking :)