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In my opinion (so take it with a grain of salt), I do think the ennemies more than the player needs more feedback.

I can only suggest you The art of screenshake. It is 30mn long~ but the tips given in this video would -in my opinion once again- synergise very well with the feel of your game. So something like a small freeze when hit, random bigger explosion and permanent impact when hitting an ennemy.

Thanks for sharing! I'll dive into it and see what I can apply to my game.