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This seems like an interesting game that is unfortunately really, really let down by the fact I can only play it as a single person, to the point I’m not sure how meaningful my feedback can be. 

I think the character art is really well done. It and the abilities interface have a really cohesive and nice look, and are eye catching to boot, and the movement they all have is really unique and well done. 

I’m less sold on the environmental art; the ground with the normal mapped texture and everything looks nice, but I don’t feel like it meshes too well with the character sprites. Its contrast with the interface is pretty nice though.

The abilities all seem really interesting. I love how the bounce works for the trap; the push/pull seem like they could lead to some interesting things, and I really like the idea of the two runners having to be near each other to be at their best. It’s kind of hard to tell more than that by myself. Looks really promising though!

I think it’s really great you guys included a dedicated tutorial, and it seems laid out in a way that does a decent job of explaining things. I think there’s still a bit too much going on, especially for the monster, but it’s kind of hard to tell when I’m trying to absorb 3 roles at once. If there’s a way to describe all the abilities without as much text on the screen I think it’d be helpful though; there’s a bit too much reading. Or at least space them out a bit more. 

In all though, I think this is really promising! I’m hopeful we’ll get to see it played in multiplayer during the demo, I really feel like playing it by myself lets it down.

Thanks for the detailed feedback. I was really conflicted about using that particular texture too. I later wanted to find a one with a slightly tuned down normal map but did not have the time. Also I retextured some of the environment assets, it did help but there was still a conflict in the style. I will definitely tune down the text in the tutorial too. The tutorial was finished last minute as well, and it was hard to make space for making a more visuals oriented guide. I will definitely improve on that. It definitely is hard to test out the mechanics by yourself but appreciate that you tried them out.