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Graphical and UX improvements are obvious in the v0.2 version. I hope you didn't have to sacrifce too many testers to get those nice brain images ;-)


Played until level 07 (Chancellor) , which was hard for me, although the solution isn't that complicated.

One little problem I noticed: When you select a brain or the emitter for starting a connection line that object is graphically marked. But when  you reach the end of a connection (the receiver of that connection), this object is not marked (although I saw that the connection line will snap once it comes near a brain). This way I 'overshot' a few times and the connection was not made when I released the mouse button. It would IMO be good if the receiver object (brain or the final receiver) would also be marked, so that the player is sure that the desired connection has been recognized by the game when the mouse button is released.

Will play more after the weekend and make more comments if I find something.

Keep up the good work!

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Thanks!

Rest assured that no testers have been harmed in the making of this game. As an ethical development team, we have a strict policy of only using brains of the naturally deceased, or lab grown brains. Full disclosure - while this hasen't happend yet, had come across a brain of considerable comedic value, the aforementioned policy will be disregarded.

We are looking into various possible hint systems, and also trying to make the difficu;ty curve more gradual by adding additional levels.

Regarding the last suggestion  -have thought it's such a great idea, we immediately implemented it and it's working great, it will be included in the next update for sure.

Again, thanks for playing - your feedback really helps.

In order of decreasing importance:

1) I played V1.6 until level 15, and while some were easy, some less so, level 12 (Warm) has me totally stumped. I assume at the moment that something went wrong and it is basically unsolvable. The description "Warm colors only" seems to imply one thing, but the actual requirement is that you have to produce a certain sequence that is 'totally random' and changes from each trial to the next. Here (My version of level "Warm") you can see that the same input color (green) has a different output triplet each time it occurs. Please check that level!

2) In the manual level selection some levels have some number attached to them (see here), what does this signify?

3) It would be nice if the process stopped when an error happens, so that one can see where it went wrong.

4) A 'single step' speed that waits indefinitely and advances the machine one step when a certain button is pressed would also be 'nice to have'.


Best regards,

Ingix

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Playing version 2007-07-10:


1) Had to skip level 23 (Mind over Matter) because it's too hard for me. Good that this skip feature is there, because any level can be too hard for somebody.

2) When the numerical manipulation brains appeared (first the one with the "+" sign) I incorrectly assumed that they would take any input numbers and output the sum of them (ignoring non-numerical input). That was what the "+" sign signaled to me. It took me several  trials to find out that they are increment brains (thay are only called that in a later level). I suggest changing the images to read "+1" and "-1", resp. and calling them increment brains on the very first level they come up.