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Hey Sarah!

I really enjoyed the psychological horror direction you took with this! Especially in the ways you conveyed it subtly through distinctive descriptions (ie. The smell of the rabbit’s den, his bulging eyes, etc.) before building up to more literally terrifying events. Considering the fact that this is a public domain work, I also thought the meta approach you took with Adelaide vs. Alice was a clever way of adding to the horror elements by breaking the 4th wall.

Since this game involves continuing the story by clicking words at the end of sentences, I would suggest informing the player with some sense of continuity by ensuing every clickable word is significant to the following line or the story at large. For example, in the beginning, some of these words are “bloody”, “in London”, “a butterfly” which are enticing to click on. But later on, some of the clickable words are “long stride”, “pleases” or “from there” which are less descriptive of the possibilities to follow.

You have developed such an exciting world, and I can’t wait to see how you decide to conclude the game!

-Jude