Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hey Jackie!

Fantastic, evocative writing. I was really blown away by how you implemented contrast in clever, understated ways- in color, in text movement, and in voice. (For example, Ishmael’s small blocks of separated text vs. Ahab’s big monologues. The colour you chose for the background is cool and calming, and the blood red text offers some enticing contrast- like blood in snow). Not to mention, the short pauses/fade ins/ fade outs provided some exciting drama to the twine format.

The ending felt ever so slightly sudden- I wonder how you could have used the “close your eyes” mechanic you used throughout the game to really hit home the sense of hopelessness that this very contemplative and logical person is defeated by. Perhaps if the final line could come about in a similar way that Ishmael reached all other conclusions in the game, but it was the only choice available?

I totally adored the Lovecraftian vibes from beginning to end. I never would have thought of Moby Dick as a cryptid, but it was a brilliant direction to take, and you constructed such an exciting iteration of the original story. 

-Jude